sMoverUp 0 0 -1000 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 first_step = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (oCharacter.x >= x && oCharacter.x <= x + areax && oCharacter.y - 16 <= y && oCharacter.y - 16 >= y + areay) { if (oCamera.focus == 0) { oCamera.focus = 1; oCamera.focustime = 0; } oCamera.focustime += 1; oCamera.locky = 1; if (oCamera.y >= y + areay) { oCamera.targety = y + areay; oCamera.snapy = 0; oCamera.ratioy = 2; if (oCamera.y > y + areay && oCamera.yprevious < y + areay) oCamera.y = y + areay; } oCamera.alarm[3] = 2; oCamera.smoothout = 15; oCamera.smoothin = 15; } 1 603 7 0 0 -1 2 self 0 0 1 if (first_step == 1) { if (oCharacter.x >= x && oCharacter.x <= x + areax && oCharacter.y - 12 <= y && oCharacter.y - 12 >= y + areay) { if (oCamera.focus == 0) { oCamera.focus = 1; oCamera.focustime = 0; } oCamera.focustime += 1; oCamera.locky = 1; if (oCamera.y >= y + areay) { oCamera.targety = y + areay; oCamera.snapy = 0; oCamera.ratioy = 2; if (oCamera.yprevious > y + areay) oCamera.y = y + areay; } oCamera.alarm[3] = 2; oCamera.smoothout = 15; oCamera.smoothin = 15; } first_step = 0; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1