sBoss1Block
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
gravity = 0.2;
gravity_direction = 270;
spikeoffset = 18;
enablespikes = 0;
spike = instance_create(x, 80, oSpikes1);
spike.image_yscale = 5;
alarm[0] = 90;
alarm[1] = 5;
falling = 1;
hspeed = 0;
1
603
7
0
0
-1
2
self
0
0
1
if (hspeed != 0) {
smk = instance_create(x - 16 + random(32), y, oFXAnimSpark);
smk.image_speed = 0.5;
smk.additive = 0;
smk.sprite_index = sSmoke1;
smk.image_alpha = 0.6;
smk.depth = -95;
}
alarm[1] = 5;
1
603
7
0
0
-1
2
self
0
0
1
enablespikes = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (!instance_exists(oBoss1Head)) return 0;
if (y > 150 && falling) {
gravity = 0;
speed = 0;
y = 160;
falling = 0;
quake = instance_create(0, 0, oQuake);
quake.delay = 0;
quake.duration = 10;
quake.intensity = 2;
sfx_play(sndBoss1Stomp);
mus_current_stop();
}
if (enablespikes && spikeoffset > 0) spikeoffset -= 1;
if (facing == 1) {
if (x < oBoss1Head.edge_l - 48) {
hspeed = 0.25;
} else hspeed = 0;
}
if (facing == -1) {
if (x > oBoss1Head.edge_r + 48) {
hspeed = -0.25;
} else hspeed = 0;
}
if (facing == 1) spike.x = x + 18 - spikeoffset;
if (facing == -1) spike.x = x - 34 + spikeoffset;
1
603
7
0
0
-1
2
self
0
0
1
if (oCharacter.speedboost > 0) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
with (spike) instance_destroy();
eoffset = 24 * facing;
i = 1;
repeat (10) {
expl = instance_create(x + eoffset - 8 + random(16), y - 8 * i, oFXAnimSpark);
expl.image_speed = 0.1 + i / 8;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.depth = -10 - i;
i += 1;
}
block = instance_create(x, y, oBoss1Block3);
block.facing = facing;
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (facing == 1) {
i = 1;
repeat (10) {
draw_sprite_ext(sBoss1Spike, -1, x + 18 - spikeoffset, y - 8 * i, 1, 1, 0, -1, 1);
i += 1;
}
}
if (facing == -1) {
i = 1;
repeat (10) {
draw_sprite_ext(sBoss1Spike, -1, x - 18 + spikeoffset, y - 8 * i, -1, 1, 0, -1, 1);
i += 1;
}
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y - 32, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y - 64, facing, 1, 0, -1, 1);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1