sAutrack
0
-1
0
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
canbeX = 0;
myhealth = 25;
freezehp = 13;
damage = 8;
hitsound = sndRobotHit2;
deathsound = sndRobotExpl;
platyoffset = -6;
frozenspr = sAutrackFrozen;
canfreeze = 1;
hitmissileexpl = 0;
target = 0;
canattack = 1;
state = 0;
image_speed = 0;
hitemp = 1;
empspr = sAutrackDisabled;
freezefall = 0;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(20);
enemy_target_check(90, 1);
if (active == 1 && stun == 0 && frozen == 0) {
if (state == 0) {
sprite_index = sAutrack;
image_index = 0;
image_speed = 0;
if (target) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
if (image_index < 6) image_index += 0.5;
if (statetime > 20) {
state = 2;
statetime = 0;
sprite_index = sAutrackAttack;
image_index = 0;
}
}
if (state == 2) {
if (image_index < 3) image_index += 0.5;
if (statetime == 12) event_user(1);
if (statetime >= 16) {
state = 3;
statetime = 0;
sprite_index = sAutrack;
image_index = 5;
}
}
if (state == 3) {
if (image_index > 0) {
image_index -= 0.5;
} else state = 0;
}
} // if (active == 1 && stun == 0 && frozen == 0)
if (stun && (state == 2) && (statetime == 12)) { // 1.5.1 fix for OMEGA LASER
statetime = 13;
}
if (state == 100) {
enemy_death();
repeat (10) instance_create(x, y - 10, oDebris);
}
1
603
7
0
0
-1
2
self
0
0
1
poffset = 12 * facing;
projectile = instance_create(x + poffset, y - 30, oAutrackProj);
projectile.hspeed = (3.5 + global.difficulty) * facing;
projectile.image_angle = projectile.direction;
PlaySoundMono(sndAutrackFire);
1
603
7
0
0
-1
2
self
0
0
1
image_xscale = facing;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1