global.mapoffsetx = 50; global.mapoffsety = 7; global.floormaterial = 4; global.waterlevel = 0; global.darkness = 2; tile_add(tlRescueTeam, 0, 80, 64, 16, 152, 176, 90); create_log_trigger(true, 6, 186, 192, -11, true);