global.mapoffsetx = 64;
global.mapoffsety = 21;
global.waterlevel = 0;
global.save_room = itemroom;
global.floormaterial = 4;
instance_create(512, 208, scr_itemsopen(oControl.mod_203));
if(instance_number(oCharacter) > 0) mus_change(musArea3A);
else oMusicV2.currentbgm = musArea3A;