/// set_start_location() if (global.save_room == initroom) { global.start_room = rm_a0h01; global.save_x = 3408; global.save_y = 1184; global.currentbgm = sndBallBounce; } if (global.save_room == titleroom) { global.start_room = rm_a0h03a; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == gameoverroom) { global.start_room = rm_a0h04c; global.save_x = 160; global.save_y = 128; global.currentbgm = sndBallBounce; } if (global.save_room == demoendroom) { global.start_room = rm_a1h02; global.save_x = 160; global.save_y = 160; global.currentbgm = sndSpaceJump; } if (global.save_room == rm_credits) { global.start_room = rm_a1a01; global.save_x = 160; global.save_y = 176; global.currentbgm = sndScrewAttack; } if (global.save_room == rm_gallery) { global.start_room = rm_a1h07; global.save_x = 160; global.save_y = 144; global.currentbgm = sndScrewAttack; } if (global.save_room == rm_options) { global.start_room = rm_a2a01A; global.save_x = 160; global.save_y = 176; global.currentbgm = sndWallJump; } if (global.save_room == optionsroom) { global.start_room = rm_a2c02; global.save_x = 160; global.save_y = 144; global.currentbgm = sndLand; } if (global.save_room == quitroom) { global.start_room = rm_a2a03; global.save_x = 480; global.save_y = 160; global.currentbgm = sndWallJump; } if (global.save_room == subscreenroom) { global.start_room = rm_a3h01; global.save_x = 160; global.save_y = 128; global.currentbgm = sndBallBounce; } if (global.save_room == itemroom) { global.start_room = rm_a3a02; global.save_x = 80; global.save_y = 176; global.currentbgm = sndBallBounce; } if (global.save_room == maproom) { global.start_room = rm_a3a17; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == testroom) { global.start_room = rm_a0h19; global.save_x = 160; global.save_y = 160; global.currentbgm = sndBallBounce; } if (global.save_room == introroom) { global.start_room = rm_a0h26; global.save_x = 128; global.save_y = 176; global.currentbgm = sndBallBounce; } if (global.save_room == gameintroroom) { global.start_room = rm_a4a02; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == rm_loading) { global.start_room = rm_a4h14; global.save_x = 192; global.save_y = 160; global.currentbgm = sndBallBounce; } if (global.save_room == rm_subscreen) { global.start_room = rm_a4b12; global.save_x = 160; global.save_y = 160; global.currentbgm = sndBallBounce; if (global.event[203] > 0) { global.start_room = rm_a4h14; global.save_x = 192; global.save_y = 160; global.currentbgm = sndBallBounce; } } if (global.save_room == rm_transition) { global.start_room = rm_a5c03; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == rm_death) { global.start_room = rm_a5c19; global.save_x = 128; global.save_y = 160; global.currentbgm = sndBallBounce; } if (global.save_room == rm_controller) { global.start_room = rm_a5c28; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == rm_score) { global.start_room = rm_a0h33; global.save_x = 160; global.save_y = 112; //128 pre-1.4.4 A6 layout change global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h01) { global.start_room = rm_a6a15; global.save_x = 112; global.save_y = 128; global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h02) { global.start_room = rm_a6b06; global.save_x = 224; global.save_y = 160; global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h02a) { global.start_room = rm_a6b16; global.save_x = 96; global.save_y = 176; global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h03) { global.start_room = rm_a7b02A; global.save_x = 160; global.save_y = 144; global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h03a) { global.start_room = rm_a8a14; global.save_x = 160; global.save_y = 208; global.currentbgm = sndBallBounce; } if (global.save_room == rm_a0h03b) { // 1.4.4 don't kill me pls global.start_room = rm_a6a10B; global.save_x = 240; global.save_y = 112; global.currentbgm = sndBallBounce; }