/// PlayFootstep(material) rnd = floor(random(3)); if (argument0 == 0) switch (rnd) { case 0: sfx_play(sndStepNormal0); break; case 1: sfx_play(sndStepNormal1); break; case 2: sfx_play(sndStepNormal2); break; } if (argument0 == 1) switch (rnd) { case 0: sfx_play(sndStepRock0); break; case 1: sfx_play(sndStepRock1); break; case 2: sfx_play(sndStepRock2); break; } if (argument0 == 2) switch (rnd) { case 0: sfx_play(sndStepGrass0); break; case 1: sfx_play(sndStepGrass1); break; case 2: sfx_play(sndStepGrass2); break; } if (argument0 == 3) switch (rnd) { case 0: sfx_play(sndStepStone0); break; case 1: sfx_play(sndStepStone1); break; case 2: sfx_play(sndStepStone2); break; } if (argument0 == 4) switch (rnd) { case 0: sfx_play(sndStepMetal0); break; case 1: sfx_play(sndStepMetal1); break; case 2: sfx_play(sndStepMetal2); break; } if (argument0 == 5) switch (rnd) { case 0: sfx_play(sndStepWet0); break; case 1: sfx_play(sndStepWet1); break; case 2: sfx_play(sndStepWet2); break; }