sTPO
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
makeActive();
setCollisionBounds(-16, -8, 16, 8);
myhealth = 30;
damage = 16;
if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)){
freezehp = floor(myhealth * .15);
if (freezehp < 1) freezehp = 1;
} //nerfed frozen enemies in random games
hitsound = sndRobotHit4;
deathsound = sndRobotHit2;
canfreeze = 1;
hitmissileexpl = 0;
platyoffset = -3;
frozenspr = sTPOFrozen;
target = 0;
canattack = 1;
flipx = 0;
state = 1;
alarm[0] = 60 + random(60);
image_speed = 0.5;
hitemp = 1;
empspr = sTPO2Disabled;
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 60 + random(60);
facing = -facing;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
canbeX = 0;
enemy_active_check(18);
enemy_target_check(120, 0);
if (active == 1 && frozen == 0) {
if (state == 1) {
xVel = 1.5 * facing;
if (isCollisionRight(2) && facing == 1) facing = -1;
if (isCollisionLeft(2) && facing == -1) facing = 1;
if (target == 1) {
if (oCharacter.y - 16 > y) yVel = 0.2;
if (oCharacter.y - 16 < y) yVel = -0.2;
} else yVel = 0;
}
if (stun == 0) moveTo(xVel, yVel);
}
if (state == 100) {
enemy_death();
repeat (4) instance_create(x, y, oDebris);
obj = instance_create(x - 4, y, oTPO2);
obj.vspeed = -2;
obj = instance_create(x + 4, y, oTPO2);
obj.vspeed = 2;
}
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
emp.x -= 8;
emp.collisionBoundsOffsetLeftX = 3;
emp.collisionBoundsOffsetTopY = 3;
emp.collisionBoundsOffsetRightX = 3;
emp.collisionBoundsOffsetBottomY = 3;
emp2 = instance_create(x + 8, y, oEnemyDisabled);
emp2.image_xscale = facing;
emp2.sprite_index = empspr;
emp2.image_index = image_index;
emp2.mask_index = empspr;
emp2.xVel = xVel / 2 * -1;
emp2.yVel = yVel / 2;
emp2.collisionBoundsOffsetLeftX = 3;
emp2.collisionBoundsOffsetTopY = 3;
emp2.collisionBoundsOffsetRightX = 3;
emp2.collisionBoundsOffsetBottomY = 3;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1