sSeerook 0 -1 -3 0 oEnemy <undefined> 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); makeActive(); setCollisionBounds(-4, -4, 4, 0); myhealth = 18; if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)){ freezehp = floor(myhealth * .15); if (freezehp < 1) freezehp = 1; } //nerfed frozen enemies in random games damage = 8; hitsound = sndEHit1; deathsound = sndEDeath1; platyoffset = -6; frozenspr = sSeerookFrozen; target = 0; canattack = 1; flipx = 0; state = 1; alarm[0] = 120 + random(200); 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = timer; facing = -facing; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); enemy_active_check(20); enemy_target_check(90, 1); if (active == 1 && frozen == 0) { if (state == 1) { xVel = 0.5 * facing; if (isCollisionRight(2) && facing == 1) facing = -1; if (isCollisionLeft(2) && facing == -1) facing = 1; } if (stun == 0) moveTo(xVel, yVel); image_speed = 0.4; } if (state == 100) enemy_death(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1