sMonsterShell1
0
-1
0
0
<undefined>
<undefined>
1
603
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0
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2
self
0
0
1
canbeX = 0;
makeActive();
setCollisionBounds(-20, -18, 20, 12);
image_speed = 0;
state = 0;
statetime = 0;
//hp = 5;
hp = global.mod_monstersHealth;
frozen = 0;
if (global.difficulty == 0) freezetime = 240;
if (global.difficulty == 1) freezetime = 150;
if (global.difficulty > 1 || oControl.mod_monstersextreme == 1) freezetime = 120;
flashing = 0;
fxtimer = 0;
dontfollow = 0;
shell_frame = 0;
fangs_frame = 0;
fangs_frspd = 0.2;
fangs_yoff = 0;
fangs_x = x;
fangs_y = y;
body2_alpha = 0;
spark_frame = 0;
spark_alpha = 0;
eyes_scale = 1;
eyes_x = x;
eyes_y = y - 4;
iframe = 0;
i = 0;
j = 0;
targetx = x;
targety = y;
scale = 0.5;
col = 0;
startx = x;
starty = y;
safex = x;
safey = y;
alarm[0] = 1;
alarm[1] = 1;
alarm[2] = 1;
spark1 = -4;
spark2 = -4;
spark3 = -4;
//1.4.4? Movement fixes
outside = 0;
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self
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1
if (state == 3) spark3 = instance_create(x, y, oMonsterSpark);
alarm[2] = 17;
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self
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1
if (state == 3) spark2 = instance_create(x, y, oMonsterSpark);
alarm[1] = 15;
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self
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1
if (state == 2 || state == 3) spark1 = instance_create(x, y, oMonsterSpark);
alarm[0] = 20 + random(10);
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self
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1
if (instance_exists(spark1)) {
spark1.x = x;
spark1.y = y;
}
if (instance_exists(spark2)) {
spark2.x = x;
spark2.y = y;
}
if (instance_exists(spark3)) {
spark3.x = x;
spark3.y = y;
}
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self
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1
instance_activate_region(x - 100 , y - 100, 200, 200, 1);
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self
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0
1
var tgty;
if (state == 0) {
scale = 0.5;
image_blend = c_black;
if (point_distance(x, y, oCharacter.x, oCharacter.y - 16) < 90) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
if (col < 255) col += 5;
image_blend = make_colour_rgb(col, col, col);
if (scale < 1) {
scale += 0.01;
} else {
scale = 1;
state = 2;
statetime = 0;
}
}
if (state == 2) {
iframe = 0;
if (dontfollow == 0) {
targetx = oCharacter.x;
if (oCharacter.mask_index == sMask1) targety = oCharacter.y - 20;
if (oCharacter.mask_index == sMask3) targety = oCharacter.y - 15;
if (oCharacter.mask_index == sMask4) targety = oCharacter.y - 10;
} else {
targetx = oCharacter.x + random_range(-80, 80);
targety = oCharacter.y - 40 - random(60);
}
safex = x;
safey = y;
if (targety > y) yVel += 0.1;
if (targety - 24 < y) yVel -= 0.1;
if (targetx > x) xVel += 0.1;
if (targetx < x) xVel -= 0.1;
if (isCollisionRight(1) && xVel > 0 || isCollisionLeft(1) && xVel < 0) xVel = 0;
if (isCollisionBottom(1) && yVel > 0 || isCollisionTop(1) && yVel < 0) yVel = 0;
if (xVel > 3) xVel = 3;
if (xVel < -3) xVel = -3;
if (yVel > 3) yVel = 3;
if (yVel < -3) yVel = -3;
if (random(10) < 1) {
xVel += choose(0.2, -0.2);
yVel += choose(0.2, -0.2);
}
if (collision_rectangle(x - 20, y - 18, x + 20, y + 12, oMonster, true, true)) {
if (other.x < x) {
xVel += 0.1;
} else xVel -= 0.1;
if (other.y < y) {
yVel += 0.1;
} else yVel -= 0.1;
}
xVel = clamp(xVel, -3, 3);
yVel = clamp(yVel, -3, 5);
moveTo(xVel, yVel);
} // if (state == 2)
if (state == 3) {
if oCharacter.state == 32 tgty = oCharacter.y - oCharacter.sprite_height * 1.25 //fartmaster/King Bore
if (oCharacter.mask_index == sMask1) tgty = oCharacter.y - 40;
if (oCharacter.mask_index == sMask3) tgty = oCharacter.y - 32;
if (oCharacter.mask_index == sMask4) tgty = oCharacter.y - 24;
x = lerp(x, oCharacter.x, 0.4);
y = lerp(y, tgty, 0.4);
with (oCharacter) monster_drain = 2;
xVel = 0;
speed = 0;
with (oMonster) if (state == 2) dontfollow = 2;
iframe += 0.5;
if (iframe > 2) iframe = 0;
}
if (state == 4) {
if (statetime == 0) {
vspeed = -6;
if (oCharacter.facing == 18) {
hspeed = 6;
} else hspeed = -6;
sfx_play(sndMonsterStun);
iframe = 0;
}
if (statetime < 30) speed *= 0.9;
if (statetime == 30) {
//gravity = 0.1;
//gravity_direction = point_direction(x, y, safex, safey);
}
if (isCollisionBottom(1) == 0 && isCollisionTop(1) > 0) {
y += 1;
vspeed = 0.5;
}
if (isCollisionBottom(1) > 0 && isCollisionTop(1) == 0) {
y -= 1;
vspeed = -0.5;
}
if (isCollisionRight(1) == 0 && isCollisionLeft(1) > 0) {
x += 1;
hspeed = 0.5;
}
if (isCollisionRight(1) > 0 && isCollisionLeft(1) == 0) {
x -= 1;
hspeed = -0.5;
}
if (statetime > 30) {
if (isCollisionRight(1) == 0 && isCollisionLeft(1) == 0 && isCollisionBottom(1) == 0 && isCollisionTop(1) == 0 && collision_rectangle(x - 20, y - 18, x + 20, y + 12, oSolid, true, true) == noone) {
state = 2;
statetime = -1;
//gravity = 0;
//speed = 0;
}
}
if (speed > 3) speed = 3;
} // if (state == 4)
if (state == 5) {
if (statetime == 0) {
iframe = 0;
speed = 0;
//gravity = 0.1;
//gravity_direction = point_direction(x, y, safex, safey);
}
if (speed > 3) speed = 3;
if (isCollisionBottom(1) == 0) {
yVel += 0.1;
if (yVel > 5) yVel = 5;
} else {
xVel *= 0.8;
yVel = 0;
}
if (isCollisionRight(1) > 0 || isCollisionLeft(1) > 0) xVel = 0;
if (isCollisionBottom(0) == 0 && isCollisionTop(1) > 0) {
y += 1;
vspeed = 0.5;
}
if (isCollisionBottom(0) > 0 && isCollisionTop(1) == 0) {
y -= 1;
vspeed = -0.5;
}
if (isCollisionRight(1) == 0 && isCollisionLeft(1) > 0) {
x += 1;
hspeed = 0.5;
}
if (isCollisionRight(1) > 0 && isCollisionLeft(1) == 0) {
x -= 1;
hspeed = -0.5;
}
if (isCollisionRight(1) == 0 && isCollisionLeft(1) == 0 && isCollisionBottom(0) == 0 && isCollisionTop(1) == 0 && collision_rectangle(x - 20, y - 18, x + 20, y + 12, oSolid, true, true) == noone) {
gravity = 0;
speed = 0;
}
if (statetime > freezetime) {
state = 2;
statetime = -1;
}
xVel = clamp(xVel, -3, 3);
yVel = clamp(yVel, -3, 5);
moveTo(xVel, yVel);
} // if (state == 5)
shell_frame = !shell_frame;
if (state != 5) fangs_frame = anim_frame_cycle(sMonsterFangs, fangs_frame, fangs_frspd);
if (state != 5) i += 0.02;
if (i > 99999999) i = 0;
j = sin(i) * 0.1;
eyes_scale = (0.9 + j) * scale;
fangs_x = x + lengthdir_x(fangs_yoff * scale, image_angle + 270);
fangs_y = y + lengthdir_y(fangs_yoff * scale, image_angle + 270);
eyes_x = x + lengthdir_x(4 * scale, image_angle + 90);
eyes_y = y + lengthdir_y(4 * scale, image_angle + 90);
//image_angle = xVel * hspeed * -2;
statetime += 1;
if (flashing > 0) flashing -= 1;
if (fxtimer < 5) {
fxtimer += 1;
} else fxtimer = 0;
if (dontfollow > 0) dontfollow -= 1;
//1.4.4? Movement fixes
if(collision_point(x, y, oGotoRoom, false, true) && outside == 0) {
var door = instance_nearest(x, y, oDoor);
if(door.open == 0) {
outside = 1;
hp = 0;
event_user(0);
}
}
if(collision_point(x, y, oDoor, false, true) && outside == 0) {
x = xprevious;
y = yprevious;
speed = -speed * .5;
xVel = -xVel * .5;
if(state == 3)
{
state = 2;
statetime = 0;
}
}
if(collision_point(x, y, oSolid, false, true)) {
if(x > room_width/2) x --;
else x ++;
if(y > room_height/2) y--;
else y ++;
}
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self
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1
if (state == 2) xVel *= 1.1;
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self
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if (state == 2) yVel += -0.2;
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self
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if (state == 2) yVel += -0.2;
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self
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if (state == 2) xVel += 0.2;
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self
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if (state == 2) xVel += -0.2;
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//damagemissiles = 1;
damagemissiles = global.mod_monstersDmissiles;
//damagesupermissiles = 5;
damagesupermissiles = global.mod_monstersDsuper;
if (state >= 2) {
if (state != 5) {
with (other) event_user(1);
} else {
with (other) event_user(0);
if (other.smissile == 1) {
hp -= damagesupermissiles;
} else hp -= damagemissiles;
event_user(0);
}
}
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self
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if (state >= 2) {
if (other.ibeam) {
state = 5;
statetime = 0;
PlaySoundMono(sndFreezeHit);
with (other) {
event_user(0);
instance_destroy();
}
} else with (other) {
event_user(1);
instance_destroy();
}
}
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self
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1
if (state == 3) {
state = 4;
statetime = 0;
}
if (state == 2) {
yVel = -4;
xVel *= 0.5;
}
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self
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1
if(collision_point(x, y, oDoor, false, true)) exit;
if (state == 2 && dontfollow == 0 && oCharacter.monster_drain == 0) {
if (room != rm_a7b05 || oCharacter.x > 144 || oCharacter.y > 80) {
state = 3;
statetime = 0;
with (oCharacter) monster_drain = 1;
}
}
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self
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1
var pickup;
if (hp <= 0) {
repeat (10) {
expl = instance_create(x - 16 + random(32), y - 16 + random(32), oFXAnimSpark);
expl.image_speed = 0.5 + random(0.5);
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.direction = random(360);
expl.speed = 2 + random(1);
}
repeat (20) deb = instance_create(x, y - 8, oIceShard);
make_explosion4(x, y);
instance_create(x, y, oScreenFlash);
sfx_play(sndMissileExpl);
PlaySoundMono(sndIceShatter);
sfx_play(sndMonsterDeath);
global.monstersleft -= 1;
global.monstersarea -= 1;
if (global.monstersarea < 1) global.monstersarea = 1;
if (global.monstersleft < 1) global.monstersleft = 1;
global.metdead[myid] = 1;
with (oMonsterDoorControl) alarm[1] = 1;
pickup = choose(0, 1);
if (pickup == 0) {
if (global.missiles < global.maxmissiles && global.maxmissiles > 0) {
repeat (3) instance_create(x + random_range(-15, 15), y + random_range(-15, 15), oMPickup);
} else pickup = 1;
}
if (pickup == 1) {
if (global.smissiles < global.maxsmissiles && global.maxsmissiles > 0) instance_create(x, y, oSMPickup);
}
if (global.playerhealth < global.maxhealth && (oControl.mod_insanitymode == 0 || (global.difficulty < 2 && oControl.mod_insanitymode == 1))) {
repeat (3) instance_create(x + random_range(-15, 15), y + random_range(-15, 15), oHPickupBig);
}
//if (room == rm_a7b08A && global.metdead[52] > 0 && global.metdead[53] > 0 && global.metdead[54] > 0 && global.metdead[55] > 0 && global.metdead[56] > 0 && global.metdead[57] > 0 && global.metdead[58] > 0 && global.metdead[74] > 0)
if (room == rm_a7b08A && instance_number(oMonster) == 1) //oMonster must == 1 here, since oMonster is checking for oMonsters!!!
{
if (global.monstersleft != 1) { global.monstersleft = 1; }
if (global.monstersarea != 1) { global.monstersarea = 1; }
instance_create(0,0,oBigQuakeQueen);
}
instance_destroy();
} else {
flashing = 20;
sfx_play(sndMonsterHit);
} // if (hp <= 0) else
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self
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hp = 0;
event_user(0);
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self
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if (state < 5) {
draw_sprite_ext(sMonsterFangs, fangs_frame, fangs_x, fangs_y, scale, scale, image_angle, image_blend, image_alpha);
draw_sprite_ext(sMonsterInside, iframe, x, y, scale, scale, image_angle, image_blend, image_alpha);
draw_sprite_ext(sMonsterEyes, iframe, x, y - 4, eyes_scale, eyes_scale, image_angle, image_blend, image_alpha);
draw_set_blend_mode(bm_add);
draw_sprite_ext(sMonsterShell2, -1, x, y, scale, scale, image_angle, image_blend, image_alpha * 0.5);
draw_set_blend_mode(bm_normal);
draw_sprite_ext(sMonsterShell1, shell_frame, x, y, scale, scale, image_angle, image_blend, image_alpha);
} else {
if (!flashing) {
draw_sprite_ext(sMonsterFangsFrozen, fangs_frame, fangs_x, fangs_y, scale, scale, image_angle, image_blend, image_alpha);
draw_sprite_ext(sMonsterInsideFrozen, -1, x, y, scale, scale, image_angle, image_blend, image_alpha);
draw_sprite_ext(sMonsterEyesFrozen, -1, x, y - 4, eyes_scale, eyes_scale, image_angle, image_blend, image_alpha);
draw_sprite_ext(sMonsterShell1Frozen, shell_frame, x, y, scale, scale, image_angle, image_blend, image_alpha);
} else {
draw_sprite_ext(sMonsterFangsFrozen, fangs_frame, fangs_x, fangs_y, scale, scale, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMonsterInsideFrozen, -1, x, y, scale, scale, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMonsterEyesFrozen, -1, x, y - 4, eyes_scale, eyes_scale, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMonsterShell1Frozen, shell_frame, x, y, scale, scale, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_set_blend_mode(bm_add);
repeat (2) {
draw_sprite_ext(sMonsterFangsFrozen, fangs_frame, fangs_x, fangs_y, scale, scale, image_angle, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMonsterInsideFrozen, -1, x, y, scale, scale, image_angle, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMonsterEyesFrozen, -1, x, y - 4, eyes_scale, eyes_scale, image_angle, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMonsterShell1Frozen, shell_frame, x, y, scale, scale, image_angle, -1, 1 - fxtimer * 0.25);
}
draw_set_blend_mode(bm_normal);
}
if (state == 5 && statetime > freezetime - 30) {
draw_sprite_ext(sMonsterFangs, fangs_frame, fangs_x, fangs_y, scale, scale, image_angle, -1, 1 - fxtimer * 0.3);
draw_sprite_ext(sMonsterInside, -1, x, y, scale, scale, image_angle, -1, 1 - fxtimer * 0.3);
draw_sprite_ext(sMonsterEyes, -1, x, y - 4, eyes_scale, eyes_scale, image_angle, -1, 1 - fxtimer * 0.3);
draw_sprite_ext(sMonsterShell1, shell_frame, x, y, scale, scale, image_angle, -1, 1 - fxtimer * 0.3);
}
} // if (state < 5) else
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0