sMOmega_Projectile 0 -1 -10 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 0; alarm[0] = 20; hpush = 4; vpush = -4; damage = 250; damage = global.mod_omegadamageprojectile; 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (fadeout) { if (image_alpha > 0) { image_alpha -= 0.1; } else instance_destroy(); } 1 603 7 0 0 -1 2 self 0 0 1 with (other) event_user(1); 1 603 7 0 0 -1 2 self 0 0 1 var combo; combo = global.difficulty >= 2; if (fadeout == 0 && (combo == 1 || other.invincible == 0) && other.state != 40) { damage_player_knockdown(damage, image_xscale, 90, 0, 3.5); fadeout = 1; speed = 0; sfx_play(sndGFTrooperHit); } 1 603 7 0 0 -1 2 self 0 0 1 draw_set_blend_mode(bm_add); draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, 0, -1, image_alpha - random(0.5)); draw_set_blend_mode(bm_normal); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1