sMOmega_Projectile
0
-1
-10
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 0;
alarm[0] = 20;
hpush = 4;
vpush = -4;
damage = 250;
damage = global.mod_omegadamageprojectile;
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (fadeout) {
if (image_alpha > 0) {
image_alpha -= 0.1;
} else instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(1);
1
603
7
0
0
-1
2
self
0
0
1
var combo;
combo = global.difficulty >= 2;
if (fadeout == 0 && (combo == 1 || other.invincible == 0) && other.state != 40) {
damage_player_knockdown(damage, image_xscale, 90, 0, 3.5);
fadeout = 1;
speed = 0;
sfx_play(sndGFTrooperHit);
}
1
603
7
0
0
-1
2
self
0
0
1
draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, 0, -1, image_alpha - random(0.5));
draw_set_blend_mode(bm_normal);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1