sMGammaBody
0
-1
-10
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.1;
currentangle = 0;
1
603
7
0
0
-1
2
self
0
0
1
event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
if (distance_to_object(oCharacter) < 160) event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
create_gamma(x, y, myid, facing);
with (oMGammaTriggerProx) alarm[0] = 1;
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
legfa1x = lengthdir_x(4, currentangle + 330) * facing;
legfa1y = lengthdir_y(4, currentangle + 330);
legfa2x = lengthdir_x(24, currentangle + 255) * facing;
legfa2y = lengthdir_y(24, currentangle + 255);
legfb1x = lengthdir_x(10, currentangle + 217) * facing;
legfb1y = lengthdir_y(10, currentangle + 217);
legfb2x = lengthdir_x(18, currentangle + 230) * facing;
legfb2y = lengthdir_y(18, currentangle + 230);
legba1x = lengthdir_x(16, currentangle + 294) * facing;
legba1y = lengthdir_y(16, currentangle + 294);
legba2x = lengthdir_x(9, currentangle + 265) * facing;
legba2y = lengthdir_y(9, currentangle + 265);
legbb1x = lengthdir_x(14, currentangle + 230) * facing;
legbb1y = lengthdir_y(14, currentangle + 230);
legbb2x = lengthdir_x(12, currentangle + 256) * facing;
legbb2y = lengthdir_y(12, currentangle + 256);
1
603
7
0
0
-1
2
self
0
0
1
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
pal_swap_set(oControl.GammaPalette, 1, false);
}
draw_sprite_ext(sMGammaLegBA1, -1, x + legba1x, y + legba1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBA2, -1, x + legba1x + legba2x, y + legba1y + legba2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBB1, -1, x + legbb1x, y + legbb1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBB2, -1, x + legbb1x + legbb2x, y + legbb1y + legbb2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFA1, -1, x + legfa1x, y + legfa1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFA2, -1, x + legfa1x + legfa2x, y + legfa1y + legfa2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFB1, -1, x + legfb1x, y + legfb1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFB2, -1, x + legfb1x + legfb2x, y + legfb1y + legfb2y, facing, 1, 0, -1, 1);
shader_reset();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1