sGravitt
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
setCollisionBounds(-4, -4, 4, 0);
myhealth = 40;
freezehp = 35;
damage = 18;
hitsound = sndEHit1;
deathsound = sndEDeath1;
platyoffset = -20;
frozenspr = sGravittFrozen;
flipx = 0;
yoffset = 0;
state = 1;
statetime = 0;
shell = instance_create(x, y, oGravittShell);
shell.damage = 18;
shell.active = 1;
active = 1;
1
603
7
0
0
-1
2
self
0
0
1
with (shell) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
instance_activate_region(x - 16, y - 16, 32, 32, 1);
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
if (active == 1 && frozen == 0) {
if (state == 1) {
if (facing == 1) {
if (isCollisionRight(2) || isCollisionEdgeRight(6)) facing = -1;
} else if (facing == -1) {
if (isCollisionLeft(2) || isCollisionEdgeLeft(6)) facing = 1;
}
image_speed = 0.2 * facing;
hspeed = 0.5 * facing;
if (statetime > 60) {
if (instance_exists(oMissile)) {
if (distance_to_object(oMissile) < 30) {
state = 2;
statetime = 0;
}
}
if (instance_exists(oBeam)) {
if (distance_to_object(oBeam) < 30) {
state = 2;
statetime = 0;
}
}
}
if (statetime == timer) {
state = 2;
statetime = 0;
}
} // if (state == 1)
if (state == 2) {
if (statetime == 0) {
hspeed = 0;
image_index = 0;
image_speed = 0;
canbehit = 0;
}
if (statetime > 0 && statetime < 300 && yoffset < 12) {
yoffset += 2;
y += 2;
}
if (statetime > 300 && yoffset > 0) {
yoffset -= 1;
y -= 1;
}
if (statetime == 320) {
state = 1;
statetime = 0;
canbehit = 1;
}
}
if (stun) {
speed = 0;
image_speed = 0;
}
} // if (active == 1 && frozen == 0)
if (frozen) {
speed = 0;
image_speed = 0;
shell.active = 0;
} else shell.active = 1;
shell.x = x;
shell.y = y;
if (state == 100) enemy_death();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1