sGFTrooperYellowFall 0 -1 -1 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 hspeed = -5; vspeed = -2; gravity = 0.2; gravity_direction = 270; 1 603 7 0 0 -1 2 self 0 0 1 image_angle += 2; if (y + 2 > 192 && vspeed > 0) { vspeed = 0; gravity = 0; sprite_index = sGFTrooperYellowDead; y = 192; sfx_play(sndGFTrooperFall); } if (sprite_index == sGFTrooperYellowDead) { hspeed *= 0.75; image_angle = 0; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1