sGFTrooperYellowFall
0
-1
-1
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
hspeed = -5;
vspeed = -2;
gravity = 0.2;
gravity_direction = 270;
1
603
7
0
0
-1
2
self
0
0
1
image_angle += 2;
if (y + 2 > 192 && vspeed > 0) {
vspeed = 0;
gravity = 0;
sprite_index = sGFTrooperYellowDead;
y = 192;
sfx_play(sndGFTrooperFall);
}
if (sprite_index == sGFTrooperYellowDead) {
hspeed *= 0.75;
image_angle = 0;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1