sGFTrooperYellow 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0.25; if (global.event[300] == 1) { sprite_index = sGFTrooperYellowDead; x = 214; } shots = 6; 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0.25; shots = 6; 1 603 7 0 0 -1 2 self 0 0 1 instance_create(420, 120, oGFTrooperYellowFall); with (oGFTrooperRed) instance_destroy(); with (oGFTrooperGreen) instance_destroy(); sfx_play(sndGFTrooperHit); tile_layer_show(100); instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 if (sprite_index != sGFTrooperYellowDead) { if (shots > 0) { shot = instance_create(x + 22, y - 36, oGFTBullet1); shot.direction = 7 + random(3); shot.image_angle = shot.direction; shot.speed = 8; shots -= 1; sfx_play(sndGFTrooperGunShot); } else { image_speed = 0; image_index = 0; alarm[1] = 40; } } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1