sGFTrooperYellow
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.25;
if (global.event[300] == 1) {
sprite_index = sGFTrooperYellowDead;
x = 214;
}
shots = 6;
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.25;
shots = 6;
1
603
7
0
0
-1
2
self
0
0
1
instance_create(420, 120, oGFTrooperYellowFall);
with (oGFTrooperRed) instance_destroy();
with (oGFTrooperGreen) instance_destroy();
sfx_play(sndGFTrooperHit);
tile_layer_show(100);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (sprite_index != sGFTrooperYellowDead) {
if (shots > 0) {
shot = instance_create(x + 22, y - 36, oGFTBullet1);
shot.direction = 7 + random(3);
shot.image_angle = shot.direction;
shot.speed = 8;
shots -= 1;
sfx_play(sndGFTrooperGunShot);
} else {
image_speed = 0;
image_index = 0;
alarm[1] = 40;
}
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1