sIntro_A1
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-1
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<undefined>
<undefined>
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603
7
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self
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/// CREATION
image_speed = 0; // 0.25 at runtime, don't set until visible
alarm[0] = 2;
//vis = 0;
visible = 0;
state = 1;
for (var i = 0; i < (image_number + 1); i++) {
pause[i] = 0;
}
quarter_delay = 15;
final_delay = 180;
1
603
7
0
0
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self
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/// ALARM[0]
var index = real(string_char_at(sprite_get_name(sprite_index), 9));
//show_debug_message(string(index));
for (var i = 0; i < (image_number + 1); i++) { // Safety first, kiddos
pause[i] = 0;
}
// Grab values from oControl...
pause[oControl.mod_header[index, 1]] = quarter_delay;
pause[oControl.mod_header[index, 2]] = quarter_delay;
pause[oControl.mod_header[index, 3]] = quarter_delay;
pause[oControl.mod_header[index, 4]] = final_delay;
if (sprite_index = sIntro_A7) { // Special handling for INTERLOPER
pause[oControl.mod_header[index, 2]] = quarter_delay*2;
pause[oControl.mod_header[index, 3]] = quarter_delay*2;
pause[oControl.mod_header[index, 4]] = quarter_delay*2;
}
//pause[0] = quarter_delay;
//pause[3] = quarter_delay;
/*switch (sprite_index) {
case sIntro_A1:
case sIntro_A2: {
pause[19] = quarter_delay;
pause[21] = final_delay;
break;
}
case sIntro_A4:
case sIntro_A8: {
pause[15] = quarter_delay;
pause[17] = final_delay;
break;
}
case sIntro_A3: {
pause[24] = quarter_delay;
pause[26] = final_delay;
break;
}
case sIntro_A5: {
pause[26] = quarter_delay;
pause[28] = final_delay;
break;
}
case sIntro_A7: {
pause[7] = quarter_delay*2;
pause[9] = quarter_delay*2;
pause[17] = quarter_delay*2;
}
}*/
visible = 1;
image_speed = 0.25;
1
603
7
0
0
-1
2
self
0
0
1
/// STEP
if ((state == 0) || (!global.ingame) || (room == rm_transition)) {
image_speed = 0;
exit;
} else {
if (pause[floor(image_index)] > 0) { // If one of the pause frames and not yet depleted...
image_speed = 0; // Freeze
image_index = floor(image_index);
pause[floor(image_index)] --;
} else {
image_speed = 0.25;
}
}
1
603
7
0
0
-1
2
self
0
0
1
/// ANIMATION_END
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (global.ingame && oControl.displaygui && instance_exists(oCharacter)) {
surface_set_target(oControl.gui_surface);
draw_sprite_ext(sprite_index, image_index, (160 - (floor(sprite_get_width(sprite_index)/2))) + (oControl.widescreen_space/2), 30, 1, 1, 0, -1, image_alpha); // y was 30 for top, 228 for bottom
// 316 used to be x for right alignment
surface_reset_target();
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0