sA3Beam
0
-1
-90
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 0;
alarm[0] = 60;
fxtimer = 0;
hpush = 5;
vpush = -3;
damage = 40;
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (fadeout) {
if (image_alpha > 0) {
image_alpha -= 0.1;
} else instance_destroy();
}
fxtimer = !fxtimer;
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, hpush, vpush, 0, 0);
1
603
7
0
0
-1
2
self
0
0
1
draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, image_alpha - fxtimer * 0.5);
draw_set_blend_mode(bm_normal);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0