sA3Beam 0 -1 -90 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 0; alarm[0] = 60; fxtimer = 0; hpush = 5; vpush = -3; damage = 40; 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (fadeout) { if (image_alpha > 0) { image_alpha -= 0.1; } else instance_destroy(); } fxtimer = !fxtimer; 1 603 7 0 0 -1 2 self 0 0 1 damage_player(damage, hpush, vpush, 0, 0); 1 603 7 0 0 -1 2 self 0 0 1 draw_set_blend_mode(bm_add); draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, image_alpha - fxtimer * 0.5); draw_set_blend_mode(bm_normal); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0