/// skorp_get_lure(sprite); var spr = argument0; var area = string_char_at(room_get_name(room), 5) + string_char_at(room_get_name(room), 6); switch area { case "6a": { return asset_get_index(sprite_get_name(spr) + "A6"); break; } case "6b": { return asset_get_index(sprite_get_name(spr) + "A6b"); break; } default: { return spr; break; } }