/// make_escape_sequence_fx(phase) var fx; if (global.event[203] > 0 && global.event[203] < 9) { fx = instance_create(0, 0, oA4EscapeSeqFX); if (argument0 == 0) { fx.shaking = 0; fx.explosions = 0; } if (argument0 == 1) { fx.shaking = 1; fx.explosions = 0; } if (argument0 == 2) { fx.shaking = 1; fx.explosions = 1; } }