///is_breakable_block(id); //Returns if the solid is of the breakable type. var breakable = false; switch (argument0) { case oBlockShoot: case oBlockShootChain: case oBlockBomb: case oBlockBombChain: case oBlockBombItem: case oBlockScrew: case oBlockPBomb: case oBlockPBombChain: case oBlockMissile: case oBlockSMissile: case oBlockSpeed: case oBlockSand: case oBlockStep: case oDestroyedBlock: breakable = true; } return(breakable);