var inputName = argument[0]; var inputKeyboard = argument[1]; var inputGamepad = argument[2]; inputNumber = ds_list_size(inputList); // 0 = kb, 1 =gp inputArray[inputNumber,0] = inputKeyboard; inputArray[inputNumber,1] = inputGamepad; ds_list_add(inputList,inputName); ds_map_add(inputMap,inputName,inputNumber);