/// get_loadout(loadout_id) loadout = argument0; switch (loadout) { case 0: global.morphball = 1; global.jumpball = 0; global.powergrip = 1; global.spacejump = 0; global.screwattack = 0; global.hijump = 0; global.spiderball = 0; global.speedbooster = 0; global.bomb = 0; global.ibeam = 0; global.wbeam = 0; global.pbeam = 0; global.sbeam = 0; global.cbeam = 0; global.missiles = 30; global.missiles = oControl.mod_Mstartingcount; global.smissiles = 0; global.pbombs = 0; global.maxmissiles = 30; global.maxsmissiles = 0; global.maxpbombs = 0; global.currentsuit = 0; global.playerhealth = 99; global.maxhealth = 99; global.etanks = 0; global.mtanks = 0; global.stanks = 0; global.ptanks = 0; break; case 1: global.morphball = 1; global.jumpball = 0; global.powergrip = 1; global.spacejump = 0; global.screwattack = 0; global.hijump = 0; global.spiderball = 1; global.speedbooster = 0; global.bomb = 1; global.ibeam = 1; global.wbeam = 0; global.pbeam = 0; global.sbeam = 0; global.cbeam = 1; global.missiles = 65; global.smissiles = 0; global.pbombs = 0; global.maxmissiles = 65; global.maxsmissiles = 0; global.maxpbombs = 0; global.currentsuit = 0; global.playerhealth = 299; global.maxhealth = 299; global.etanks = 2; global.mtanks = 7; global.stanks = 0; global.ptanks = 0; break; case 2: global.item[0] = 1; global.item[1] = 1; global.item[2] = 1; global.item[3] = 1; global.item[4] = 1; global.item[5] = 1; global.item[6] = 0; global.item[7] = 0; global.item[8] = 0; global.item[9] = 0; global.item[10] = 1; global.item[11] = 1; global.item[12] = 1; global.item[13] = 0; global.item[14] = 0; global.morphball = 1; global.jumpball = 1; global.powergrip = 1; global.spacejump = 0; global.screwattack = 0; global.hijump = 1; global.spiderball = 1; global.speedbooster = 0; global.bomb = 1; global.ibeam = 1; global.wbeam = 1; global.pbeam = 0; global.sbeam = 0; global.cbeam = 1; global.missiles = 110; global.smissiles = 0; global.pbombs = 0; global.maxmissiles = 110; global.maxsmissiles = 0; global.maxpbombs = 0; global.currentsuit = 1; global.playerhealth = 499; global.maxhealth = 499; global.etanks = 4; global.mtanks = 15; global.stanks = 0; global.ptanks = 0; global.lavastate = 3; break; case 3: global.item[0] = 1; global.item[1] = 1; global.item[2] = 1; global.item[3] = 1; global.item[4] = 1; global.item[5] = 1; global.item[6] = 1; global.item[7] = 1; global.item[8] = 0; global.item[9] = 0; global.item[10] = 1; global.item[11] = 1; global.item[12] = 1; global.item[13] = 1; global.item[14] = 0; global.morphball = 1; global.jumpball = 1; global.powergrip = 1; global.spacejump = 1; global.screwattack = 0; global.hijump = 1; global.spiderball = 1; global.speedbooster = 1; global.bomb = 1; global.ibeam = 1; global.wbeam = 1; global.pbeam = 0; global.sbeam = 1; global.cbeam = 1; global.missiles = 110; global.smissiles = 10; global.pbombs = 0; global.maxmissiles = 110; global.maxsmissiles = 10; global.maxpbombs = 0; global.currentsuit = 1; global.playerhealth = 699; global.maxhealth = 699; global.etanks = 6; global.mtanks = 15; global.stanks = 0; global.ptanks = 0; break; case 4: global.item[0] = 1; global.item[1] = 1; global.item[2] = 1; global.item[3] = 1; global.item[4] = 1; global.item[5] = 1; global.item[6] = 1; global.item[7] = 1; global.item[8] = 0; global.item[9] = 0; global.item[10] = 1; global.item[11] = 0; global.item[12] = 1; global.item[13] = 1; global.item[14] = 1; global.morphball = 1; global.jumpball = 1; global.powergrip = 1; global.spacejump = 1; global.screwattack = 0; global.hijump = 1; global.spiderball = 1; global.speedbooster = 1; global.bomb = 1; global.ibeam = 0; global.wbeam = 1; global.pbeam = 1; global.sbeam = 1; global.cbeam = 1; global.missiles = 110; global.smissiles = 10; global.pbombs = 2; global.maxmissiles = 110; global.maxsmissiles = 10; global.maxpbombs = 2; global.currentsuit = 1; global.playerhealth = 699; global.maxhealth = 699; global.etanks = 6; global.mtanks = 15; global.stanks = 5; global.ptanks = 1; global.lavastate = 7; break; case 5: global.item[0] = 1; global.item[1] = 1; global.item[2] = 1; global.item[3] = 1; global.item[4] = 1; global.item[5] = 1; global.item[6] = 1; global.item[7] = 1; global.item[8] = 1; global.item[9] = 1; global.item[10] = 1; global.item[11] = 1; global.item[12] = 1; global.item[13] = 1; global.item[14] = 1; global.morphball = 1; global.jumpball = 1; global.powergrip = 1; global.spacejump = 1; global.screwattack = 1; global.hijump = 1; global.spiderball = 1; global.speedbooster = 1; global.bomb = 1; global.ibeam = 1; global.wbeam = 1; global.pbeam = 1; global.sbeam = 1; global.cbeam = 1; global.missiles = 110; global.smissiles = 10; global.pbombs = 2; global.maxmissiles = 110; global.maxsmissiles = 10; global.maxpbombs = 2; global.currentsuit = 2; global.playerhealth = 699; global.maxhealth = 699; global.etanks = 6; global.mtanks = 15; global.stanks = 5; global.ptanks = 1; global.lavastate = 7; break; case 10: global.morphball = 1; global.jumpball = 1; global.powergrip = 1; global.spacejump = 1; global.screwattack = 1; global.hijump = 1; global.spiderball = 1; global.speedbooster = 1; global.bomb = 1; global.ibeam = 1; global.wbeam = 1; global.pbeam = 1; global.sbeam = 1; global.cbeam = 1; global.missiles = 250; global.smissiles = 20; global.pbombs = 20; global.maxmissiles = 250; global.maxsmissiles = 20; global.maxpbombs = 20; global.currentsuit = 2; global.playerhealth = 1099; global.maxhealth = 1099; global.etanks = 10; global.mtanks = 44; global.stanks = 10; global.ptanks = 10; global.event[0] = 1; global.event[1] = 1; global.event[2] = 1; global.event[50] = 1; global.event[51] = 1; global.event[52] = 1; global.event[53] = 1; global.event[54] = 1; global.event[55] = 1; global.monstersleft = 34; global.monstersarea = 7; global.item[0] = 1; global.item[1] = 1; global.item[2] = 1; global.item[3] = 1; global.item[4] = 1; global.item[5] = 1; global.item[6] = 1; global.item[7] = 1; global.item[8] = 1; global.item[9] = 1; global.item[10] = 1; global.item[11] = 1; global.item[12] = 1; global.item[13] = 1; global.item[14] = 1; global.item[100] = 1; global.item[101] = 1; global.item[102] = 1; global.item[103] = 1; global.item[104] = 1; global.item[105] = 0; global.item[106] = 0; global.item[107] = 0; global.item[108] = 0; break; } // switch (loadout)