/// get_floor_material() // leaks `bl_id` bl_id = instance_position(x, y + 8, oSolid); if (bl_id < 0) bl_id = instance_position(x + 6, y + 2, oSolid); if (bl_id < 0) bl_id = instance_position(x - 6, y + 2, oSolid); if (bl_id > 0) { return bl_id.material; } else return 0;