/// enemy_target_check() target = 0; if (argument1 == 1 && distance_to_object(oCharacter) <= argument0) { target = 1; } if (argument1 == 0 && distance_to_object(oCharacter) <= argument0) { if (facing == 1 && x < oCharacter.x) target = 1; if (facing == -1 && x > oCharacter.x) target = 1; }