/// enemy_death_frozen() spawn_rnd_pickup(100); PlaySoundMono(sndIceShatter); if (instance_exists(platform)) with (platform) instance_destroy(); repeat (8) deb = instance_create(x, y - 8, oIceShard); if (global.waterlevel != 0 && y + 8 > global.waterlevel + global.wateroffset) { repeat (8 + floor(random(4))) { bubble = instance_create(x, y, oLBubble); if (instance_exists(bubble)) { bubble.hspeed = random_range(-1.5, 1.5); bubble.vspeed = -random(0.4); } } } instance_destroy();