/// draw_game_surface(x, y, scale) draw_surface_ext(application_surface, argument0, argument1, argument2, argument2, 0, c_white, 1); if (global.opapril == 1) { draw_set_color(c_black); draw_set_alpha(1); draw_rectangle(0, 0, display_get_width(), display_get_height(), false); draw_set_blend_mode(bm_add); draw_surface_ext(application_surface, argument0 - argument2 * 2, argument1, argument2, argument2, 0, c_red, 1); draw_surface_ext(application_surface, argument0 + argument2 * 2, argument1, argument2, argument2, 0, c_aqua, 1); draw_set_blend_mode(bm_normal); }