/// SetAmb_Enemies() if (global.opsoundfx) { snd[0] = sndEDeath1; snd[1] = sndEHit1; snd[2] = sndEHit2; snd[3] = sndEHit3; snd[4] = sndEHit4; snd[5] = sndEHit5; snd[6] = sndEHit6; snd[7] = sndEHit7; snd[8] = sndAutrackFire; snd[9] = sndFireball; snd[10] = sndEDeath2; snd[11] = sndDebris1; snd[12] = sndDebris2; snd[13] = sndDebris3; snd[14] = sndRobotHit1; snd[15] = sndRobotHit2; snd[16] = sndRobotHit3; snd[17] = sndRobotHit4; snd[18] = sndRobotExpl; snd[19] = sndAutoadJump; snd[20] = sndFreezeHit; i = 0; repeat (21) { SetSoundAmb(snd[i], global.soundamb); i += 1; } } // if (global.opsoundfx)