/// start_new_game() global.start_room = rm_a0h01; global.save_x = 3408; global.save_y = 1184; global.ingame = 1; global.timeofday = 0; reset_map(); init_map(); load_character_vars(); file_delete("random" + string(global.saveslot + 1) + ".ini"); //This is only here for old file cleanup. file_delete("save" + string(global.saveslot + 1) + ".dat"); scr_newgame(); save_game("save" + string(global.saveslot + 1)); room_change(global.start_room, 0);