switch (argument0) //needs changed to valid variable { //Missiles case 52: case 53: case 54: case 55: case 56: case 57: case 60: case 100: case 101: case 102: case 104: case 105: case 106: case 107: case 109: case 111: case 150: case 151: case 152: case 153: case 154: case 155: case 156: case 159: case 161: case 163: case 202: case 203: case 204: case 205: case 208: case 210: case 211: case 214: case 250: case 252: case 255: case 257: case 259: case 303: case 304: case 307: case 308: case 309: sprite_index = sItemMissile; break; //Super Missiles case 51: case 110: case 162: case 206: case 207: case 209: case 215: case 256: case 300: case 305: sprite_index = sItemSuperMissile; break; //Energy Tanks case 50: case 103: case 108: case 157: case 158: case 200: case 201: case 251: case 254: case 306: sprite_index = sItemEnergyTank; break; //Powerbombs case 58: case 59: case 112: case 160: case 212: case 213: case 253: case 258: case 301: case 302: sprite_index = sItemPowerBomb; break; }