/// spawn_rnd_pickup_at(x, y, chance) if (random(100) <= argument2) { if(sprite_index != sQueenProjFrozen) xParasite = "Snooping around as usual, I see."; pickup = irandom(3); var spawnX = 0; if((global.playerhealth == global.maxhealth) && (global.missiles == global.maxmissiles) && (global.smissiles == global.maxsmissiles)) { spawnX = irandom(1); // 50% chance to Spawn an X even if health and missles are full. } if (pickup == 0) { if ((global.playerhealth < global.maxhealth && instance_number(oHPickup) < 6) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oHPickup) < 6)) { if(oControl.mod_fusion == 1 && canbeX == 1) { xParasite = instance_create(argument0, argument1, oHXPickup); } else instance_create(argument0, argument1, oHPickup); } else pickup = 2; } if (pickup == 1) { if ((global.playerhealth < global.maxhealth && instance_number(oHPickupBig) < 3) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oHPickupBig) < 3)) { if(oControl.mod_fusion == 1 && canbeX == 1) { xParasite = instance_create(argument0, argument1, oHXPickupBig); } else instance_create(argument0, argument1, oHPickupBig); } else pickup = 2; } if (pickup == 2) { if ((global.missiles < global.maxmissiles && global.maxmissiles > 0 && instance_number(oMPickup) < 8) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oMPickup) < 8)) { if(oControl.mod_fusion == 1 && canbeX == 1) { xParasite = instance_create(argument0, argument1, oMXPickup); } else instance_create(argument0, argument1, oMPickup); } else pickup = 3; } if (pickup == 3) { if (global.smissiles < global.maxsmissiles && global.maxsmissiles > 0 && instance_number(oSMPickup) < 2) { if(oControl.mod_fusion == 1 && canbeX == 1) { xParasite = instance_create(argument0, argument1, oSMXPickup); } else instance_create(argument0, argument1, oSMPickup); } else if ((global.item[0] == 0 && global.maxpbombs > 0) || oControl.mod_insanitymode == 1) pickup = 4; } if (sprite_index != sQueenProjFrozen && instance_exists(xParasite) && oControl.mod_fusion == 1) { PlaySoundMono(sndXMorph2); xParasite.reform = -1; xParasite.sizeX = 5.8; xParasite.sizeY = 4.2; xParasite.state = 1; xParasite.statetime = 40; xParasite.counter = 0; if (sprite_index == sHalzynBodyFrozen) { xParasite.lastEnemyGlow = glow; } return xParasite; } }