switch (argument0) { case 0: oControl.bombs_wall = true; break; case 2: oControl.spider_wall = true; break; case 3: oControl.spring_wall = true; break; //changed 1.4.4 case 4: oControl.hijump_wall = true; break; case 5: oControl.varia_wall = true; break; case 6: oControl.spacejump_wall = true; break; case 8: oControl.screw_wall = true; break; case 9: oControl.gravity_wall = true; break; }