var temp_seed = random_get_seed(); randomize(); oControl.seed = random_get_seed(); random_set_seed(oControl.seed); if (oControl.mod_usemanualseed == 1) { random_set_seed(oControl.mod_seed); oControl.seed = oControl.mod_seed; } var list_bombscrew = ds_list_create(); if (oControl.mod_bombrun == 1 && oControl.mod_randomitems == 1) { ds_list_add(list_bombscrew, 0); } if (oControl.mod_screwattackrun == 1 && oControl.mod_randomitems == 1) { ds_list_add(list_bombscrew, 1); } if (oControl.mod_powerbombrun == 1 && oControl.mod_randomitems == 1) { ds_list_add(list_bombscrew, 2); } if (oControl.mod_bombrun =! 1 && oControl.mod_screwattackrun =! 1 && oControl.mod_powerbombrun =! 1) { ds_list_add(list_bombscrew, 0); } ds_list_shuffle(list_bombscrew); var screwbombs = ds_list_find_value(list_bombscrew, ds_list_size(list_bombscrew) - 1); if (oControl.mod_randomitems == 0) { screwbombs = 0; } switch (screwbombs) { case 0: scr_randomizer_bombs(); break case 1: scr_randomizer_screwattack() break; case 2: scr_randomizer_powerbombs(); break; default: screwbombs = 0; scr_randomizer_bombs(); break; } random_set_seed(temp_seed); if (oControl.mod_randomitems == 1) { scr_randomizer_items(screwbombs); }