global.enablecontrol = 0; with (oCharacter) { kLeft = 0; kRight = 0; kUp = 0; kDown = 0; kJump = 0; kJumpPressed = 0; kRun = 0; kAim = 0; kFire = 0; kMissile = 0; if (state == SUPERJUMP) { state = JUMPING; vjump = 1; xVel = 0; yVel = 0; sfx_stop(sndSJLoop); } //state = STANDING; }