/// make_liquid(type, level, unknown, wave?, wspeed, wheight, layer) global.watertype = argument0; global.waterlevel = argument1; if (argument0 == 0) { liquid = instance_create(0, global.waterlevel, oWater); filter = instance_create(0, global.waterlevel, oWaterFXV2); } if (argument0 == 1) { liquid = instance_create(0, global.waterlevel, oLavaSurface); instance_create(0, global.waterlevel, oLavaBGFX); filter = instance_create(0, global.waterlevel, oWaterFXV2); } if (argument2) liquid.alarm[0] = 1; if (argument3) { liquid.wave = 1; liquid.wspeed = argument4; liquid.wheight = argument5; } else { liquid.wave = 0; liquid.wspeed = 0; liquid.wheight = 0; } if (argument6 == 1) { liquid.depth = -500; filter.depth = -500; } else { liquid.depth = -90; filter.depth = -90; }