///get_ground_tile(x, y); // Returns the tile from one of the ground layers, or -1 if none found. var xx = argument0, yy = argument1; var tile = tile_layer_find(-100, xx, yy); if(tile == -1) tile = tile_layer_find(-90, xx, yy); if(tile == -1) tile = tile_layer_find(-99, xx, yy); if(tile == -1) tile = tile_layer_find(-101, xx, yy); if(tile == -1) tile = tile_layer_find(-105, xx, yy); if(tile == -1) tile = tile_layer_find(-110, xx, yy); if(tile == -1) tile = tile_layer_find(-120, xx, yy); return tile;