/// display_itemmsg(text1, text2, btn1_name, btn2_name) global.itmtext1 = argument0; global.itmtext2 = argument1; global.btn1_name = argument2; global.btn2_name = argument3; global.ingame = 0; global.targetx = oCharacter.x; global.targety = oCharacter.y; global.offsetx = 0; global.offsety = 0; global.camstartx = oCamera.x; global.camstarty = oCamera.y; with (oCamera) { targetx = x; targety = y; } room_persistent = true; oCharacter.persistent = false; oCamera.persistent = false; global.currentroom = room; global.transitiontype = 3; with (oControl) event_user(3); room_goto(itemroom);