/// SetSpinJumpSound() if (global.spacejump == 0 && global.screwattack == 0) spinjump_sound = sndSpinJump; if (global.spacejump == 1 && global.screwattack == 0) spinjump_sound = sndSpaceJump; if (global.spacejump == 0 && global.screwattack == 1) spinjump_sound = sndScrewAttack; if (global.spacejump == 1 && global.screwattack == 1) spinjump_sound = sndSpaceScrewAttack; if (inwater && global.currentsuit < 2) spinjump_sound = sndSpinJumpWater;