/// ResetAmb_Player() snd[0] = sndJump; snd[1] = sndHurt; snd[2] = sndBallBounce; snd[3] = sndSpinJump; snd[4] = sndBrake; snd[5] = sndGrab; snd[6] = sndPullUp; snd[7] = sndMSwitch; snd[8] = sndWallJump; snd[9] = sndCrouch; snd[10] = sndMorph; snd[11] = sndUnMorph; snd[12] = sndWaterSplash; snd[13] = sndWaterExit; snd[14] = sndStepNormal0; snd[15] = sndStepNormal1; snd[16] = sndStepNormal2; snd[17] = sndStepRock0; snd[18] = sndStepRock1; snd[19] = sndStepRock2; snd[20] = sndStepGrass0; snd[21] = sndStepGrass1; snd[22] = sndStepGrass2; snd[23] = sndStepStone0; snd[24] = sndStepStone1; snd[25] = sndStepStone2; snd[26] = sndStepMetal0; snd[27] = sndStepMetal1; snd[28] = sndStepMetal2; snd[29] = sndStepWet0; snd[30] = sndStepWet1; snd[31] = sndStepWet2; snd[32] = sndLandNormal; snd[33] = sndLandRock; snd[34] = sndLandGrass; snd[35] = sndLandStone; snd[36] = sndLandMetal; snd[37] = sndLandWet; snd[38] = sndFireMissile; snd[39] = sndMissileExpl; snd[40] = sndFlyby; snd[41] = sndSMissileExpl; snd[42] = sndBombSet; snd[43] = sndBombExpl; snd[44] = sndBombCombo; snd[45] = sndBombComboStart; snd[46] = sndCharge; snd[47] = sndChargeLoop; snd[48] = sndDeflect; snd[49] = sndSpaceJump; snd[50] = sndScrewAttack; snd[51] = sndSpaceScrewAttack; i = 0; repeat (52) { SetSoundAmb(snd[i], 0); i += 1; }