/// ApplyLightPreset() if (!instance_exists(oLightEngine)) { if (global.darkness == 1) { le = instance_create(0, 0, oLightEngine); le.image_alpha = 0.5; instance_create(oCharacter.x, oCharacter.y - 16, oFlashlight64); } if (global.darkness == 2) { le = instance_create(0, 0, oLightEngine); le.image_alpha = 0.8; instance_create(oCharacter.x, oCharacter.y - 16, oFlashlight64); } if (global.darkness == 3) { le = instance_create(0, 0, oLightEngine); le.image_alpha = 0.9; instance_create(oCharacter.x, oCharacter.y - 16, oFlashlight64); } if (global.darkness == 4) { le = instance_create(0, 0, oLightEngine); le.image_alpha = 1; instance_create(oCharacter.x, oCharacter.y - 16, oFlashlight64); } }