sWBeam2
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.5;
//damage = 35;
damage = global.mod_testerDwave;
1
603
7
0
0
-1
2
self
0
0
1
image_angle = direction;
if (x >= 160) {
hspeed -= 0.8;
} else hspeed += 0.8;
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, 5, -3, 0, 0);
event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
expl = instance_create(x, y, oFXAnimSpark);
expl.sprite_index = sWBeamExpl;
expl.image_speed = 0.5;
expl.depth = -1000;
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1