ssEDFX
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-9000000
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<undefined>
<undefined>
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self
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instance_destroy();
/// The object for debug keyboard shortcuts. Lots of them.
if (os_type == os_android) instance_destroy();
/*
targetroom = rm_a0h11;
bigdisplaytest = 0;
viewmode = 0;
pos_x = 0;
pos_y = 0;
state = 0;
msg = 0;
msg_loadout = 0;
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instance_destroy()
if (os_type == os_android) instance_destroy();
/*
if (mouse_check_button(mb_left) && global.ingame) {
oCharacter.x = mouse_x;
oCharacter.y = mouse_y;
}
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/// 10fps
room_speed = 10;
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self
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1
/// 1fps
room_speed = 1;
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self
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1
/// 5fps
room_speed = 5;
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self
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1
/// 20fps
room_speed = 20;
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self
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1
/// 60fps
room_speed = 60;
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self
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/*
global.gametime += 3000;
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self
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/*
var i_d = async_load[?"id"];
if (i_d == msg) {
if (async_load[?"status"]) {
value = async_load[?"value"];
if (value == 0) {
global.targetx = 160;
global.targety = 120;
targetroom = asset_get_index("rm_a7b10");
if (global.ingame) room_goto(targetroom);
}
if (value == 1) {
global.targetx = 256;
global.targety = 114;
targetroom = rm_a6a01;
if (global.ingame) room_goto(targetroom);
}
if (value == 2) {
global.targetx = 1208;
global.targety = 192;
targetroom = rm_a7b10;
if (global.ingame) room_goto(targetroom);
}
if (value == 3) {
global.targetx = 112;
global.targety = 192;
targetroom = rm_a0h13;
if (global.ingame) room_goto(targetroom);
}
} // if (async_load[?"status"])
} // if (i_d == msg)
if (i_d == msg_loadout) {
if (async_load[?"status"]) {
value = async_load[?"value"];
get_loadout(value);
}
}
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self
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/*
if (viewmode == 1) debug_view_1();
if (viewmode == 2) {
with (oSolid) visible = true;
debug_view_2();
}
if (viewmode == 4) {
debug_view_events();
debug_view_items();
debug_view_monsters();
}
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self
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/*
draw_set_color(c_blue);
draw_set_alpha(1);
draw_set_color(c_black);
draw_set_font(fontMenuTiny);
draw_set_color(c_white);
draw_set_alpha(0.6);
draw_set_halign(fa_right);
if (0) draw_text(view_xview[0] + view_wview[0] - 2, view_yview[0] + 232, "Ver. 1.1 T1");
if (0) draw_text(view_xview[0] + view_wview[0] - 2, view_yview[0] + 232, "WORK IN PROGRESS");
draw_set_alpha(1);
draw_set_halign(fa_left);
if (viewmode == 2) {
with (oGotoRoom) {
draw_set_color(c_yellow);
draw_set_alpha(1);
if (direction == 0 || direction == 180) draw_rectangle(x - 1, y, x, y - height, true);
if (direction == 90 || direction == 270) draw_rectangle(x, y - 1, x + height, y, true);
draw_set_alpha(1);
}
with (oCameraLimit) {
draw_set_color(c_green);
draw_set_alpha(0.5);
draw_rectangle(x, y, x + areax, y + areay, true);
draw_set_alpha(1);
}
with (oCameraWallR) {
draw_set_color(c_red);
draw_set_alpha(0.5);
draw_rectangle(x, y, x + areax, y + areay, true);
draw_set_alpha(1);
}
with (oCameraWallL) {
draw_set_color(c_red);
draw_set_alpha(0.5);
draw_rectangle(x, y, x + areax, y + areay, true);
draw_set_alpha(1);
}
with (oCameraWallD) {
draw_set_color(c_red);
draw_set_alpha(0.5);
draw_rectangle(x, y, x + areax, y + areay, true);
draw_set_alpha(1);
}
with (oEnemy) {
draw_set_font(fontMenuTiny);
draw_text_shadow(x - 8, y - 8, "HP " + string(myhealth));
draw_text_shadow(x - 8, y - 16, "DMG " + string(damage));
}
with (oBeam) {
draw_set_font(fontMenuTiny);
draw_text_shadow(x - 8, y - 8, "DMG " + string(damage));
}
with (oCharacter) {
draw_sprite(mask_index, -1, x, y);
draw_set_color(c_red);
draw_rectangle(oCharacter.x + oCharacter.collisionBoundsOffsetLeftX, oCharacter.y + oCharacter.collisionBoundsOffsetTopY, oCharacter.x + oCharacter.collisionBoundsOffsetRightX, oCharacter.y + oCharacter.collisionBoundsOffsetBottomY, true);
draw_set_color(c_white);
draw_point(oCharacter.x, oCharacter.y);
}
} // if (viewmode == 2)
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self
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1
/*
show_all_map();
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self
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/*
if (global.ingame) {
global.targetx = 32;
global.targety = 128;
get_loadout(4);
room_goto(rm_a5h01);
}
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self
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1
/*
if (!instance_exists(oPlayback) && global.ingame) instance_create(0, 0, oPlayback);
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self
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1
/*
if (!instance_exists(oRecord) && global.ingame) instance_create(0, 0, oRecord);
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self
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1
/*
mus_stop_all();
mus_play_once(musCredits);
room_goto(rm_credits);
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self
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1
/*
if (!instance_exists(oMakeScrMap) && global.ingame) instance_create(0, 0, oMakeScrMap);
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self
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1
/*
surface_resize(application_surface, room_width, room_height);
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self
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if(global.godmode == 0) global.godmode = 1;
else if(global.godmode == 1) global.godmode = 0;
if (global.godmode) {
popup_text("God mode on");
} else popup_text("God mode off");
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self
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/*
if (global.ingame) {
oCharacter.x = pos_x;
oCharacter.y = pos_y;
oCharacter.state = state;
popup_text("Position Loaded");
}
1
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self
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1
/*
if (global.ingame) {
pos_x = oCharacter.x;
pos_y = oCharacter.y;
state = oCharacter.state;
popup_text("Position Saved");
}
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self
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1
/*
refill_heath_ammo();
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self
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if (!instance_exists(oCharacter)) {
room_goto(rm_secretEnding);
/*mus_stop_all();
mus_play_once(musCredits);
room_goto(rm_credits);*/
}
if (instance_exists(oCharacter) && (keyboard_check(vk_shift))) {
//room_goto(rm_a8h01);
msg = get_string("WARP TO", "rm_a0h01");
var rm = asset_get_index(msg);
if (room_exists(rm)) {
room_goto(rm);
} else {
popup_text("Room index does not exist!");
}
}
/*if (keyboard_check(vk_shift)) {
msg = get_integer_async("WARP TO", 0);
} else {
//global.targetx = 160;
//global.targety = 120;
global.targetx = 64;
global.targety = 64;
//targetroom = asset_get_index("rm_a7b10");
targetroom = asset_get_index("a5b03a");
if (global.ingame) room_goto(targetroom);
}
// - Code for outputting sand maps to text file.
/*
fileSand = file_text_open_write(working_directory + "\fileSand.txt");
sand_str = ds_map_write(global.sand_map);
file_text_write_string(fileSand,sand_str);
file_text_writeln(fileSand);
sandcrn0_str = ds_map_write(global.sandcrn0_map);
file_text_write_string(fileSand,sandcrn0_str);
file_text_writeln(fileSand);
sandcrn1_str = ds_map_write(global.sandcrn1_map);
file_text_write_string(fileSand,sandcrn1_str);
file_text_writeln(fileSand);
sandcrn2_str = ds_map_write(global.sandcrn2_map);
file_text_write_string(fileSand,sandcrn2_str);
file_text_writeln(fileSand);
sandcrn3_str = ds_map_write(global.sandcrn3_map);
file_text_write_string(fileSand,sandcrn3_str);
file_text_writeln(fileSand);
//string(ds_map_find_value(global.sand_map,key));
/*for(i = 0; i < ds_map_size(global.sand_map); i ++) {
sand_str = sand_str + string(ds_map_find_value(global.sand_map,key_sand));
key_sand = ds_map_find_next(global.sand_map,key_sand);
}
file_text_close(fileSand);
*/
/*
if (keyboard_check(vk_shift)) {
msg = get_integer_async("WARP TO", 0);
} else {
//global.targetx = 160;
//global.targety = 120;
global.targetx = 900;
global.targety = 150;
//targetroom = asset_get_index("rm_a7b10");
targetroom = asset_get_index("rm_a7c01");
if (global.ingame) room_goto(targetroom);
}
1
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self
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/*
if (keyboard_check(vk_shift)) {
if (global.ingame) with (oCharacter) visible = !visible;
}
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self
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/*
if (keyboard_check(vk_shift)) {
if (global.ingame) {
global.targetx = 64;
global.targety = 1168;
global.camstartx = 90;
global.camstarty = 64;
global.offsetx = 0;
global.offsety = 0;
room_goto(testroom);
}
}
*/
//if(keyboard_check(vk_shift)) room_goto(rm_a5c10);
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self
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/*
if (keyboard_check(vk_shift)) sv6_save("SaveTest.txt");
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self
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/*
if (keyboard_check(vk_shift)) msg_loadout = get_integer_async("PRESET LOADOUT", 0);
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self
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/*
if (keyboard_check(vk_shift)) sv6_load("SaveTest.txt");
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self
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if (keyboard_check(vk_shift) && global.ingame == true) {
viewmode += 1;
if (viewmode > 4) viewmode = 0;
}
show_debug_overlay(viewmode == 1);
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self
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if (keyboard_check(vk_shift)) {
if (global.ingame) with (oCharacter) charge = 50000;
}
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self
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/*
if (keyboard_check(vk_shift)) {
if (global.ingame) global.event[250] = !global.event[250];
}
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self
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/*
refill_heath_ammo();
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self
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/*
if (global.lavastate > 0) global.lavastate -= 1;
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self
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/*
if (global.lavastate < 11) global.lavastate += 1;
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self
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if (global.ingame == 1) {
global.targetx = 160;
global.targety = 120;
room_goto_next();
}
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self
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if (global.ingame == 1) {
global.targetx = 160;
global.targety = 120;
room_goto_previous();
}
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