sWaterSplash
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
if (global.watertype == 1) sprite_index = sLavaSplash;
image_speed = 0.5;
bubbles = false;
1
603
7
0
0
-1
2
self
0
0
1
y = global.waterlevel;
if (global.watertype == false && instance_exists(oWater)) y += oWater.yoffset;
if (instance_exists(oCharacter) && bubbles) {
if (oCharacter.y > global.waterlevel + global.wateroffset) instance_create(oCharacter.x + random_range(-6, 6), oCharacter.y + random_range(-20, 8), oLBubble);
}
1
603
7
0
0
-1
2
self
0
0
1
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1