sWaterSplash 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 if (global.watertype == 1) sprite_index = sLavaSplash; image_speed = 0.5; bubbles = false; 1 603 7 0 0 -1 2 self 0 0 1 y = global.waterlevel; if (global.watertype == false && instance_exists(oWater)) y += oWater.yoffset; if (instance_exists(oCharacter) && bubbles) { if (oCharacter.y > global.waterlevel + global.wateroffset) instance_create(oCharacter.x + random_range(-6, 6), oCharacter.y + random_range(-20, 8), oLBubble); } 1 603 7 0 0 -1 2 self 0 0 1 instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1