sSpikes
0
0
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
//damage = 0;
damage = global.mod_spikes3;
hpush = 5;
vpush = -3;
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, hpush, vpush, 0, 0);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1