sMZeta_SlashFX2 0 -1 -10 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 0; alarm[0] = 15; hpush = 4; vpush = -4; //damage = 80; damage = global.mod_zetadamageslash2; 1 603 7 0 0 -1 2 self 0 0 1 fadeout = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (fadeout) { if (image_alpha > 0) { image_alpha -= 0.1; } else instance_destroy(); } 1 603 7 0 0 -1 2 self 0 0 1 if (fadeout == 0) with (other) event_user(1); 1 603 7 0 0 -1 2 self 0 0 1 if (hspeed > 0) { facing = 1; } else facing = -1; if (fadeout == 0) { damage_player_push(damage, facing, 110, 0, 3.5); fadeout = 1; speed = 0; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1