sMZeta_SlashFX2
0
-1
-10
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 0;
alarm[0] = 15;
hpush = 4;
vpush = -4;
//damage = 80;
damage = global.mod_zetadamageslash2;
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (fadeout) {
if (image_alpha > 0) {
image_alpha -= 0.1;
} else instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
if (fadeout == 0) with (other) event_user(1);
1
603
7
0
0
-1
2
self
0
0
1
if (hspeed > 0) {
facing = 1;
} else facing = -1;
if (fadeout == 0) {
damage_player_push(damage, facing, 110, 0, 3.5);
fadeout = 1;
speed = 0;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1