sMPickup 0 -1 0 0 oPickup <undefined> 1 603 7 0 0 -1 2 self 0 0 1 global.missiles += 2; if (global.missiles > global.maxmissiles) global.missiles = global.maxmissiles; PlaySoundMono(sndMPickup); instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1