sMPickup
0
-1
0
0
oPickup
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
global.missiles += 2;
if (global.missiles > global.maxmissiles) global.missiles = global.maxmissiles;
PlaySoundMono(sndMPickup);
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1