<undefined>
0
-1
5
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
i = 0;
repeat (10) {
sx[i] = x;
sy[i] = y;
i += 1;
}
1
603
7
0
0
-1
2
self
0
0
1
if (oCharacter.state == 23 || oCharacter.state == 24) {
sx[10] = sx[9];
sx[9] = sx[8];
sx[8] = sx[7];
sx[7] = sx[6];
sx[6] = sx[5];
sx[5] = sx[4];
sx[4] = sx[3];
sx[3] = sx[2];
sx[2] = sx[1];
sx[1] = sx[0];
sx[0] = x;
sy[10] = sy[9];
sy[9] = sy[8];
sy[8] = sy[7];
sy[7] = sy[6];
sy[6] = sy[5];
sy[5] = sy[4];
sy[4] = sy[3];
sy[3] = sy[2];
sy[2] = sy[1];
sy[1] = sy[0];
sy[0] = y;
x = oCharacter.x;
y = oCharacter.y;
switch (oControl.mod_fusion) {
case 1: {
///make_color_rgb(red, green, blue);
if (oControl.msr_fusionsuit == 1)
{
if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R_F_SR, oControl.Trail_P_G_F_SR, oControl.Trail_P_B_F_SR);
}
else
{
if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R_F, oControl.Trail_P_G_F, oControl.Trail_P_B_F);
}
if (oControl.msr_fusionsuit == 1)
{
if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R_F_SR, oControl.Trail_V_G_F_SR, oControl.Trail_V_B_F_SR);
}
else
{
if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R_F, oControl.Trail_V_G_F, oControl.Trail_V_B_F);
}
if (oControl.msr_fusionsuit == 1)
{
if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R_F_SR, oControl.Trail_G_G_F_SR, oControl.Trail_G_B_F_SR);
}
else
{
if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R_F, oControl.Trail_G_G_F, oControl.Trail_G_B_F);
}
break;
}
default: {
if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R, oControl.Trail_P_G, oControl.Trail_P_B); //c_yellow;
if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R, oControl.Trail_V_G, oControl.Trail_V_B); //c_lime;
if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R, oControl.Trail_G_G, oControl.Trail_G_B); //c_aqua;
break;
}
}
} else instance_destroy(); // if (oCharacter.state == 23 || oCharacter.state == 24) else
1
603
7
0
0
-1
2
self
0
0
1
i = 0;
repeat (10) {
draw_set_blend_mode(bm_add);
draw_sprite_ext(sBallTrail, 0, sx[i], sy[i], 1, 1, 0, image_blend, (1 - i * 0.1) * 0.5);
draw_set_blend_mode(bm_normal);
i += 1;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0