<undefined> 0 -1 5 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 i = 0; repeat (10) { sx[i] = x; sy[i] = y; i += 1; } 1 603 7 0 0 -1 2 self 0 0 1 if (oCharacter.state == 23 || oCharacter.state == 24) { sx[10] = sx[9]; sx[9] = sx[8]; sx[8] = sx[7]; sx[7] = sx[6]; sx[6] = sx[5]; sx[5] = sx[4]; sx[4] = sx[3]; sx[3] = sx[2]; sx[2] = sx[1]; sx[1] = sx[0]; sx[0] = x; sy[10] = sy[9]; sy[9] = sy[8]; sy[8] = sy[7]; sy[7] = sy[6]; sy[6] = sy[5]; sy[5] = sy[4]; sy[4] = sy[3]; sy[3] = sy[2]; sy[2] = sy[1]; sy[1] = sy[0]; sy[0] = y; x = oCharacter.x; y = oCharacter.y; switch (oControl.mod_fusion) { case 1: { ///make_color_rgb(red, green, blue); if (oControl.msr_fusionsuit == 1) { if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R_F_SR, oControl.Trail_P_G_F_SR, oControl.Trail_P_B_F_SR); } else { if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R_F, oControl.Trail_P_G_F, oControl.Trail_P_B_F); } if (oControl.msr_fusionsuit == 1) { if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R_F_SR, oControl.Trail_V_G_F_SR, oControl.Trail_V_B_F_SR); } else { if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R_F, oControl.Trail_V_G_F, oControl.Trail_V_B_F); } if (oControl.msr_fusionsuit == 1) { if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R_F_SR, oControl.Trail_G_G_F_SR, oControl.Trail_G_B_F_SR); } else { if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R_F, oControl.Trail_G_G_F, oControl.Trail_G_B_F); } break; } default: { if (global.currentsuit == 0) image_blend = make_color_rgb(oControl.Trail_P_R, oControl.Trail_P_G, oControl.Trail_P_B); //c_yellow; if (global.currentsuit == 1) image_blend = make_color_rgb(oControl.Trail_V_R, oControl.Trail_V_G, oControl.Trail_V_B); //c_lime; if (global.currentsuit == 2) image_blend = make_color_rgb(oControl.Trail_G_R, oControl.Trail_G_G, oControl.Trail_G_B); //c_aqua; break; } } } else instance_destroy(); // if (oCharacter.state == 23 || oCharacter.state == 24) else 1 603 7 0 0 -1 2 self 0 0 1 i = 0; repeat (10) { draw_set_blend_mode(bm_add); draw_sprite_ext(sBallTrail, 0, sx[i], sy[i], 1, 1, 0, image_blend, (1 - i * 0.1) * 0.5); draw_set_blend_mode(bm_normal); i += 1; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0