sShip 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = 10; alarm[1] = 300; with (oShip1) instance_destroy(); view_object[0] = oDemoEndSeq; sfx_stop_all(); instance_create(0, 0, oMusicFadeout); 1 603 7 0 0 -1 2 self 0 0 1 room_goto(demoendroom); 1 603 7 0 0 -1 2 self 0 0 1 if (vspeed > -16) vspeed -= 0.05; alarm[0] = 1; 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite(sShip, -1, x, y - 48); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1