sShip
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 10;
alarm[1] = 300;
with (oShip1) instance_destroy();
view_object[0] = oDemoEndSeq;
sfx_stop_all();
instance_create(0, 0, oMusicFadeout);
1
603
7
0
0
-1
2
self
0
0
1
room_goto(demoendroom);
1
603
7
0
0
-1
2
self
0
0
1
if (vspeed > -16) vspeed -= 0.05;
alarm[0] = 1;
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite(sShip, -1, x, y - 48);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1