sAutom
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
canbeX = 0;
myhealth = 200;
damage = 24;
hitbeam = 0;
hitmissile = 0;
hitmissileexpl = 0;
hitpbomb = 1;
hitbomb = 0;
hitscrewattack = 1;
hitpseudoscrew = 0;
canfreeze = 0;
hitsound = sndRobotHit4;
deathsound = sndRobotExpl;
platyoffset = -6;
frozenspr = sAutom;
flipx = 0;
target = 0;
canattack = 1;
state = 1;
calpha = 0;
alarm[0] = 1;
alarm[1] = 120;
hitemp = 1;
empspr = sAutomDisabled;
1
603
7
0
0
-1
2
self
0
0
1
if (state == 1) {
state = 2;
alarm[1] = 180;
exit;
}
if (state == 2) {
state = 3;
alarm[1] = 30;
exit;
}
if (state == 3) {
state = 1;
alarm[1] = 120;
exit;
}
1
603
7
0
0
-1
2
self
0
0
1
if (state == 2) instance_create(x + 9, y + 20, oAutomLava);
alarm[0] = 3;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(20);
if (active == 1 && stun == 0 && frozen == 0) {
if (state == 1) {
if (collision_line(x - 16, y - 8, x - 16, y, oSolid, true, true) > 0 && facing == -1) facing = 1;
if (collision_line(x + 16, y - 8, x + 16, y, oSolid, true, true) > 0 && facing == 1) facing = -1;
hspeed = facing;
calpha = 0;
}
if (state == 2) {
hspeed = 0;
if (calpha < 1) calpha += 0.05;
}
if (state == 3) {
hspeed = 0;
if (calpha > 0) calpha -= 0.05;
}
image_speed = 0.5;
} else hspeed = 0;
if (state == 100) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
event_user(1);
if (random(2) < 0.2) instance_create(x, y, oDebris);
1
603
7
0
0
-1
2
self
0
0
1
if (flipx) {
image_xscale = facing;
} else image_xscale = 1;
if (frozen) {
myspr = frozenspr;
} else myspr = sprite_index;
if (!flashing) {
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
draw_sprite_ext(sAutomCannon, -1, x + 5, y + 9, image_xscale, 1, image_angle, -1, calpha);
}
if (flashing) {
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
draw_set_blend_mode(bm_add);
repeat (3) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1