sSMissile 0 -1 -10 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 gravity_direction = 270; gravity = 0.1; image_speed = 0; 1 603 7 0 0 -1 2 self 0 0 1 image_angle += 6; 1 603 7 0 0 -1 2 self 0 0 1 quake = instance_create(0, 0, oQuake); quake.delay = 0; quake.duration = 10; quake.intensity = 2; expl = instance_create(x, y, oMissileExpl); expl.damage = 15; expl.smissile = 1; sfx_stop(sndFlyby); PlaySoundMono(sndSMissileExpl); instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1