sSMissile
0
-1
-10
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
gravity_direction = 270;
gravity = 0.1;
image_speed = 0;
1
603
7
0
0
-1
2
self
0
0
1
image_angle += 6;
1
603
7
0
0
-1
2
self
0
0
1
quake = instance_create(0, 0, oQuake);
quake.delay = 0;
quake.duration = 10;
quake.intensity = 2;
expl = instance_create(x, y, oMissileExpl);
expl.damage = 15;
expl.smissile = 1;
sfx_stop(sndFlyby);
PlaySoundMono(sndSMissileExpl);
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1