sA3Stomper
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0;
state = 0;
active = 1;
alarm[0] = 60;
hpush = 5;
vpush = -3;
damage = 50;
1
603
7
0
0
-1
2
self
0
0
1
state = 3;
with (oA3AssemblyControl) alarm[2] = 10;
1
603
7
0
0
-1
2
self
0
0
1
state = 1;
make_smoke_explosion2(x, y + 97);
make_smoke_explosion2(x + 10, y + 97);
make_smoke_explosion2(x - 10, y + 97);
with (oA3AssemblyControl) alarm[1] = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (active) {
if (state == 1) {
if (image_index < 13) {
image_index += 1;
} else {
alarm[1] = 180;
state = 2;
}
}
if (state == 3) {
if (image_index > 0) {
image_index -= 1;
} else {
alarm[0] = 60;
state = 4;
}
}
}
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, hpush, vpush, 0, 0);
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite(sA3StomperArm, -1, x, y - 6);
draw_sprite(sprite_index, -1, x, y);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0