sA3Stomper 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0; state = 0; active = 1; alarm[0] = 60; hpush = 5; vpush = -3; damage = 50; 1 603 7 0 0 -1 2 self 0 0 1 state = 3; with (oA3AssemblyControl) alarm[2] = 10; 1 603 7 0 0 -1 2 self 0 0 1 state = 1; make_smoke_explosion2(x, y + 97); make_smoke_explosion2(x + 10, y + 97); make_smoke_explosion2(x - 10, y + 97); with (oA3AssemblyControl) alarm[1] = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (active) { if (state == 1) { if (image_index < 13) { image_index += 1; } else { alarm[1] = 180; state = 2; } } if (state == 3) { if (image_index > 0) { image_index -= 1; } else { alarm[0] = 60; state = 4; } } } 1 603 7 0 0 -1 2 self 0 0 1 damage_player(damage, hpush, vpush, 0, 0); 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite(sA3StomperArm, -1, x, y - 6); draw_sprite(sprite_index, -1, x, y); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0